![]() But by harvesting alien DNA strands from certain-colored pods, abilities can be upgraded. Not only does he now sport a claw for a right hand and the ability to to use alien vision (sort of like night vision, but with more uses), but he can access pods and the bodies of dead aliens for health and energy power-ups.Īt the start, these new abilities are kind of weak. It seems that your character has a bit of alien DNA in him and is slowly transforming into one, District 9-style. However, things start to get a bit better on the next level. The second level isn't much better than the first, but it at least it does have a building-sized alien chasing you through the streets of Moscow, so that's something. MorphX doesn't make a good first impression. ![]() The graphics bring back memories of launch titles for the original Xbox. At this point, MorphX is a very "old school" game and not in a rose-colored glasses good way: there are no modern niceties like a cover system (you can't even crouch) or sprinting dumb enemies spawn in behind you a lot and don't move much when you shoot them there's no in-game map or compass of any sort and the voice-acting is comically bad. The first level of MorphX takes place in a deserted, confusingly-designed shopping mall and has you running and gunning against soldiers and a bunch of bug-like aliens. Your character, some nameless guy with a mysterious past, is one of those survivors. In the pre-rendered cinematic that kicks off MorphX, we learn that Moscow (and the Earth, most likely) has been overtaken by some damn aliens known as "The Swarm." While most of humanity has been wiped out, there are a few survivors here and there. No, MorphX isn't the best game you'll ever play. While none of these things will save MorphX from obscurity, they elevate the game to something better than what you might expect. There are flashes of innovation and a handful of neat gameplay ideas that actually work and are fun to experience. Sounds like something to avoid.Īt the same time though, MorphX does some things right. I don't know why, but maybe this is because you use auto design, which is generated at run time.MorphX is a budget-priced third-person action game that has several things wrong with it: The gameplay mechanics are dated, the artificial intelligence is weak, the story is daffy and full of holes, and the production values are straight out of a bargain bin game circa 2003. Instead you will have to add the order by and autosum using Sorting node of the report query. This will only work, if called through the menu item.Īlso, I could not get the auto-sum functionality to work, when added by code. QbdsCustTrans.addGroupByField(fieldNum(CustTrans, Currenc圜ode)) QbdsCustTrans.addGroupByField(fieldNum(CustTrans, TransDate)) QbdsCustTrans.addGroupByField(fieldNum(CustTrans, AccountNum)) QbdsCustTrans.addSelectionField(fieldNum(CustTrans, AmountMST), selectionField::Sum) QueryBuildDataSource qbdsCustTrans = query.dataSourceTable(tableNum(CustTrans)) So move your code changes from init to fetch, like this: public boolean fetch() ![]() This matters because you have change the query after the user has made any changes. The second runs via class RunbaseReportStd in the following order: ![]() I have tried to use: qbdsTable.addSortField(fieldNum(Table, TransDate)) ĭoes anyone has an Idea how I can use both autosum and addGroupByField on the same datasorce of a report?įor historical reasons old style AX reports behaves differently when called directly (run on the report node) or through on a report menu item. Or qbdsTable.addGroupByField(fieldNum(Table, TransDate)) The problem is that, whenever I try to add an groupBy field or a selection field, the autosum property isn't honored anymore (the subtotals are not displayed anymore): qbdsTable.addSelectionField(fieldNum(Table, AmountMST), selectionField::Sum) QueryOrderByFieldDimCC = qbdsTable.addOrderByField(fieldNum(Table, DimCostCenter)) Īnd the autosum property is functioning properly (I have set the SumAll property for the field I use to calculate these subtotals). QueryOrderByFieldDimZone = qbdsTable.addOrderByField(fieldNum(Table, DimZone),SortOrder::Descending) QueryOrderByFieldTransDate = qbdsTable.addOrderByField(fieldNum(Table, TransDate)) QbdsTable = query.dataSourceTable(tableNum(Table)) QueryOrderByField QueryOrderByFieldDimCC QueryOrderByField QueryOrderByFieldDimZone QueryOrderByField QueryOrderByFieldTransDate I have the following code in the init() of a report: QueryBuildDataSource qbdsTable ![]()
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